![]() ![]() ![]() Then above SMAAT x2, you've got the WARNING WARNING signs of the big daddy SMAA x4. ![]() As such, I've pretty much discounted TAA as an option, as it not only looks worse than SMAAT x2, but you're not gaining any extra performance from it either. Then there's the slightly fancier TAA, which I found produced pretty much exactly the same speeds as the next rung up, SMAAT x2. There's the basic SMAA, which is the least demanding choice and actually produces nigh-on identical speeds as having it turned off altogether. ![]() There are a lot of options to choose from, all with their own impenetrable acronyms. In most cases, I've tried to stick as closely to the game's preset graphics settings as possible, but as with all nu-Tomb Raider games, it's the anti-aliasing effects that pose the biggest threat to achieving a smooth and stable frame rate. Watch on YouTube Shadow of the Tomb Raider: how to get the best settings As such, Cozumel Square is probably a better indication of the kind of overall speed you'll see in most areas, as here the frame rate was much more stable, varying between 5-10fps at the most, despite there being lots of people dancing about in the town square and setting off fireworks and the like. In some cases, there was a gap of up to 20fps between the lowest and highest frame rates I recorded, with the game often slowing to a crawl as soon as Lara started scaling her first, knobbly wall with her trusty pick-axes. Rise of the Tomb Raider had its infamous Geothermal Valley that nuked the frame rate, and judging from other RPS tomb raiding experiences, Shadow's Trial of the Eagle challenge around the 4-5 hour mark is another big frame rate killer thanks to its deadly, rotating puzzle room with about a million moving objects inside it.Īs such, I'll be revisiting these figures once I get a little further into the game, but even the opening area of the Cozumel Caves proved quite a big ask for almost every graphics card you'll find listed above. The built-in benchmark wasn't available at time of testing, and being a Tomb Raider game, there will almost certainly be more demanding areas in the game further down the line that may not correspond to the figures you'll find on the following pages. Right now, I've only had a chance to test the game on its initial opening area in the Cozumel Caves, and the village of Cozumel itself that follows immediately after. I'll also be adding in 4K performance testing at a later date, but right now, the cards I've tested can just about manage to run it smoothly at 1440p, let alone anything higher, so unless you've got multiple graphics cards at your disposal, I suspect 4K is going to be beyond the reach of most single-GPU PCs. Graphics: Nvidia GeForce GTX 1060 (6GB) / AMD Radeon RX 480 (8GB)Īs always, the main goal here is to find the best combination of settings to achieve a smooth 60fps at 1920x10x1440. Processor: Intel Core i7-4770K / AMD Ryzen 5 1600 Graphics: Nvidia GeForce GTX 660 or Nvidia GeForce GTX 1050Ti / AMD Radeon HD 7770 Processor: Intel Core i3-3220 or AMD equivalent Shadow of the Tomb Raider PC requirementsīefore we begin, here's a reminder of the minimum and recommended specs for playing Shadow of the Tomb Raider: After a slightly rocky pre-release build that's thankfully been ironed out in time for today's release (have a read of John's newly updated Shadow of the Tomb Raider review if you're still unsure), this is easily one of the most demanding games I've played all year, so I decided to chuck a load of today's best graphics cards at it to see how they all hold up. The latest Tomb Raider reboot games have always been big technical showcases on PC, and Shadow of the Tomb Raider is no exception. ![]()
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